Planet of the Crabs
🦀 fearless rust


Writing a Raytracer in Rust - Part 1 - First Rays

Posted on by bheisler.github.io

Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around. So what is a raytracer anyway? The short version is it’s a computer program that traces the paths of simulated rays of light through a scene to produce high-quality 3D-rendered images. Despite that, it also happens to be the simplest way to render 3D images.